Mont’ka lets every Pathfinder objective in your Kill Team (and that’s everyone) perform a free Dash action in their activation, and Kauyon grants any friendly operative in Cover an extra automatically succesful normal save dice when rolling defence dice each time an enemy shoots at it in that Turning Point. It then gets to choose one of two bonuses that will last for the rest of that Turning Point. Your Shas’ui Leader can use this ability once per battle. Markerlights are excellent for focusing fire on key targets that are difficult to take down, and using them is key to success with a Pathfinder Kill Team. For each Markerlight a target has placed upon it, any Pathfinder operative gains a series of bonuses to shooting actions against that target. Operatives with the Markerlight ability can use one Action Point to place a Markerlight on an enemy target. This ability allows Drones to act as the target of shooting actions that would have otherwise targeted a nearby friendly non-Drone Pathfinder operative – another reason to keep Drones near your most important operatives. Pathfinder weapons with “ Pulse” in their name, such as Pulse Carbines, can be augmented by a Pulse Accelerator Drone, so look for that when outfitting your Kill Team. They also measure line of sight differently, since they have a near-360 degree field of vision from their discs rather than eyes. Pathfinder Drone operatives offer powerful bonuses to their Kill Team, but it comes with a few disadvantages: They can’t perform mission actions, they’re worse at controlling objectives, they don’t benefit from cover as well as other operatives, and they mostly can’t wear equipment. So if you like an advanced tactical Kill Team with some of the best shooting out there, and you’re not afraid of having to remember many rules and synergies, the Pathfinders might be just the Kill Team for you.Ħ Playing the Pathfinder Kill Team Abilities of the Pathfinder Kill Team Artificial Intelligence In the game, the Pathfinders excel at shooting, and while they’re not at all durable fighters, their use of artificially intelligent drones give them a defensive and supportive edge that the AI luddites of other civilizations couldn’t dream of taking advantage of. The Pathfinder Kill Teams are the embodiment of that philosophy of war, with their many specialists and tools for any situation, as well as their all-round excellent ranged weaponry. They’re master tacticians who have a plan for any situation, and they’re pragmatic enough to change their plans as soon as the situation requires it, unlike some of the more dogmatically inclined zealots of, say, the Imperium and the Traitor Legions. The T’au Empire is a relatively young contender for power in the galaxy in the grim dark future of Warhammer 40,000, and they rely on extremely advanced technology and a civilization-wide commitment to the Greater Good to make up for their relatively brittle physique. The Pathfinder Kill Team is a Kill Team for the Games Workshop skirmish tabletop game Warhammer 40,000: Kill Team, and it is available in the Kill Team: Chalnath box set.
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